AI Insights · Timothy · July 2024
Top 5 2D Realistic Games on Android in Venezuela Q2 2024
Discover the performance of the top 5 2D realistic games on Android in Venezuela during Q2 2024, including trends in downloads, revenue, and active users.
During the second quarter of 2024, the top 5 2D realistic games on the Android platform in Venezuela showcased varied performance trends across downloads, revenue, and active users. Here’s a detailed look at their metrics.
Makeover Tile: ASMR Game saw a peak in downloads early in the quarter, particularly in the week of April 22 with approximately 37.7K downloads. However, by the end of June, downloads had decreased to around 4.1K. The game's weekly active users followed a similar trend, starting at 16.4K in early April and peaking at around 58.4K by the end of April, before dropping to 18.8K by the end of June. Revenue for this game was minimal, with a slight uptick to $1 in the final week of June.
Doomsday: Last Survivors experienced a decline in downloads throughout the quarter, starting with 34.4K in early April and falling to just 1.6K by the end of June. Despite the drop in downloads, weekly active users showed a resurgence towards the end of the quarter, increasing from 24.2K in early June to 47.2K by the end of the month. Revenue for this game saw a steady rise, peaking at $120 in the final week of June.
Dream League Soccer 2024 maintained a consistent download rate, with a notable increase to 13.8K in the last week of June. Active users for the game remained relatively stable throughout the quarter, peaking at 47.4K in the final week. Revenue showed minor fluctuations, with a peak of $77 in the week of April 22 and stabilizing around $35-$50 towards the end of the quarter.
8 Ball Pool had a steady increase in downloads, reaching 11.8K by the end of June. Weekly active users for the game were robust, peaking at 112.3K in the last week of June. Revenue for the game saw a slight uptrend, with a peak of $85 in the final week of June.
Shooting Ball showed a consistent download rate throughout the quarter, with a slight decrease towards the end, reaching approximately 6.6K in the last week of June. Active users remained stable, fluctuating around 70K to 92K. The game did not generate any notable revenue during this period.
These insights are based on data from Sensor Tower. For more detailed analysis and insights, visit Sensor Tower's website.